Turboprop Flight Guide
Turboprop Flight Simulator is a 3D flight simulator by Alexandru Petre (AXgamesoft) in which you fly modern turboprop aircraft, drive ground vehicles and walk around airports, and the best way to start is to complete the first three training missions before moving to the open flight mode. The game focuses on military transports and passenger turboprops rather than jets.
Two Ways to Fly
The game has two main modes, each with a different purpose. Both share the same islands and aircraft:
- Missions ā scripted scenarios with checkpoints that lead you through tasks. The aircraft in each mission is set and cannot be changed.
- Open flight ā an unrestricted mode where you choose aircraft, vehicles, airports and islands, walk around, drive and fly as you like.
Open flight is soft-locked until the first three training missions are finished. The lock only gives advice and does not force you, but those missions teach takeoff, landing and basic handling, so they are worth completing first. An Aircraft Viewer mode also lets you inspect each plane, its liveries, interior and specifications.
The Aircraft Lineup
The hangar centers on turboprop designs inspired by real aircraft. Each one handles differently, especially when loaded:
- C-400 ā a tactical airlifter inspired by the Airbus A400M.
- C-130 family ā a cargo transport with variants, including the MC-130 special operations version, which has extras such as a camouflage livery and a long radome option.
- Passenger turboprops ā airliners derived from the ATR 42 and ATR 72.
Several military aircraft have features such as flares, chaff and a missile detector, added in later updates. All aircraft have detailed cockpits.
Unlocking Planes, Airports and Islands
In open flight, most aircraft and ground vehicles are unlocked with in-game currency. The same applies to airports you can spawn at and to extra islands. Field Airport and the Main Island are available from the start, while other locations open as you earn currency. Unlocked vehicles and aircraft can be customized, apart from the fuel truck.
Currency comes from playing and from optional rewarded ads shown between flights. There are no mandatory ads, and purchases inside the game use only in-game currency, so everything can be unlocked through play.
Spend early currency on a second airport or island before buying more aircraft. More places to fly make every aircraft you already own more useful.
Cargo, Airdrops and Rough Runways
Cargo work is a large part of the game. With the transport aircraft you can load and unload supplies and vehicles on the ground, and airdrop them from the rear ramp in flight. The cargo drop interface was improved in an update to make these drops easier to set up.
Aircraft can also take off and land on improvised runways, not only at airports, which adds challenge to supply missions in remote spots of the islands. Short, uneven strips demand a slow, well-aligned approach and firm braking after touchdown.
Refueling and Takeoff Assistance
Fuel management adds a layer of planning. Refueling is possible on the ground using the fuel truck and in mid-air with tanker procedures. For short or heavy takeoffs, JATO/L (jet assisted takeoff and landing) gives extra thrust or braking. Planning flight routes on the map helps keep long trips organized, especially when a refueling stop is needed.
Weather, Time and Units
Flights can take place at different times of day and in fog and wind. Conditions such as season, wind speed and direction, lightning frequency and time of day do not change automatically; you pick a preset and adjust it before flying. Measurement units for air speed, altitude and distance can be set to metric, aviation standard or imperial in the settings.
Many controls are adjustable as well. Players who find handling difficult often improve it a lot by going through the control settings and tuning sensitivity to their device.
Damage and Crashes
The physics model includes partial and total destruction. Clipping a wing tip, losing a whole wing, separating the tail or breaking the main fuselage are all possible. Parked aircraft can be destroyed too. Crashes are a quick lesson in approach speed and alignment, so watch the airspeed closely on final approach.
Life on the Ground
Outside the cockpit, you can walk around airports, drive military and support vehicles and even walk through an aircraft while it is in flight. This makes the islands feel like a living sandbox rather than a sequence of runways.
If you enjoy experimenting with physics, the Universe Sandbox 2 Guide covers a space-scale simulator. For planning and positioning on a map, the War of Dots Tactics page offers a very different challenge.