VHOLUME

A melancholic first-person parkour adventure where you race across a dystopian brutalist city to return a family's lost ration cards to a distant ministry.
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VHOLUME looks like a quiet, melancholic walk through concrete ruins but plays like a high-speed parkour run where every second counts. The story is almost absurdly simple: a family’s ration cards have gone missing, and they must be returned to the right ministry, which happens to sit on the far side of a vast dystopian city.
| Genre | First-person parkour adventure |
| Setting | A dystopian brutalist megacity |
| Goal | Return lost ration cards to the ministry |
| Extras | Community levels via Workshop, multiplayer ghosts |
Bureaucracy as an Odyssey in VHOLUME
The premise is deliberately mundane. Bureaucracy turns a simple errand into an odyssey, and the city stands in your way with giant concrete structures, abandoned industrial sites and surreal megastructures. That contrast between a tiny task and an enormous world gives the game its strange emotional tone.
The city feels lonely, heavy and beautiful.
Players who love atmosphere often stop running just to look at the architecture, while speed-focused players barely notice anything except the next ledge.
Movement, Routes and Speed
Movement is everything. You run, climb and leap across brutalist rooftops and structures, and the game rewards maintaining momentum. Levels offer multiple routes and shortcuts, and the real goal is not just finishing but finding the ideal route and optimising every movement sequence.
Comparisons with Mirror’s Edge come up constantly, and the influence is clear.
Beginners tend to follow the obvious path and stop at every obstacle. Experienced runners look for lines that keep speed high, chaining jumps and climbs without breaking flow, and that difference is what separates a casual clear from a fast time.
Soundtrack and Atmosphere
The music surprises many players. Instead of high-energy drum and bass, the soundtrack leans into melancholic, atmospheric tones that match the lonely city. Reviewers often single it out as one of the best parts of the game, some comparing the sound experience to INSIDE.
That mood is what makes VHOLUME feel different from other parkour games, which usually chase adrenaline above everything.
The game has been compared in tone to earlier exploration titles from the same creative circle, which share the same quiet, surreal feeling.
Replay Value and Community Levels
Speedrunning is at the core of replay value. Time goals, better routes and shortcuts encourage repeated runs, and multiplayer ghosts let you race other players’ attempts. When the main levels are done, the Workshop supplies community-made levels.
Player reception has been very strong, with a large majority of reviews positive.
The honest caveat is that players who want a long story may find the narrative thin, since the experience is built around movement and mood rather than plot.
VHOLUME Questions
What is the story of VHOLUME?
A family’s ration cards have gone missing and must be returned to the ministry on the other side of a dystopian brutalist city. The simple errand becomes a long parkour journey through concrete megastructures.
Is VHOLUME like Mirror’s Edge?
The first-person parkour is often compared to Mirror’s Edge, but VHOLUME has a more melancholic tone, an atmospheric soundtrack and a strong focus on route optimisation and speedrunning.
Does VHOLUME have more levels after the campaign?
Yes. Community-created levels are available through the Workshop, and multiplayer ghosts let you race other players’ runs for better times.
VHOLUME turns a lost envelope of ration cards into a sprint across a concrete dystopia, where finding the perfect route to the ministry, holding momentum on every rooftop and racing multiplayer ghosts make each run feel worth repeating.
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