Project C.A.R.L

A physics ragdoll sandbox built around a test subject named Carl, with a detailed injury and blood simulation, six weapons, a physics gun and a zombie wave…
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The .308 rifle in Project C.A.R.L does not behave like the AK, and neither of them behaves like the pistol. That single detail sets the tone for a ragdoll sandbox built around a test subject named Carl, whose body reacts differently to every weapon, impact and fall you throw at him.
| Genre | Physics ragdoll sandbox |
| Test subject | Carl, the Clinical Assistant for Research and Learning |
| Weapons | 6 weapons plus a physics gun |
| Maps | The Lab and the Vertical Impact Test Site |
Carl and the Injury Simulation
C.A.R.L stands for Clinical Assistant for Research and Learning, and his entire purpose is to be studied under extreme conditions. The main attraction is the injury system, which includes a detailed skeletal structure and organ and vascular systems, so Carl’s reactions stay dynamic rather than scripted.
Blood spray, splatters and pools are fully simulated.
Where a shot lands changes the result, and repeating the same experiment with a different weapon or position produces a different outcome. Physics fans who love poking at simulation systems will spend most of their time testing those differences.
Weapons and Test Sites in Project C.A.R.L
The demo includes six weapons, among them a pistol, an AK and a .308 rifle, plus a physics gun for moving Carl and objects around. The Lab is a small testing room, while the Vertical Impact Test Site features a 16-metre platform, a ramp and various objects for falls and collisions.
Dropping Carl from the top of the Vertical Impact Test Site is where the skeletal system shows off most clearly.
A separate zombie wave survival mode exists too. It is simple by the creator’s own description and is included to show that the project will not remain only a sandbox.
Work in Progress and Divided Opinions
Everything in the demo is labelled work in progress, so systems and content are expected to change. Plans mention more levels, more toys and real gameplay loops, and modding is meant to be fully supported later.
It is a violent, bloody sandbox, and opinions split on that.
Some players are impressed by the technical depth of the simulation, while others find the gore uncomfortable or wish the zombie mode had more substance. The game is clearly aimed at mature players interested in physics experiments.
Project C.A.R.L Questions
- How many weapons are in Project C.A.R.L? The demo has six weapons, including a pistol, an AK and a .308 rifle, plus a physics gun for moving Carl and objects around the maps.
- What maps are included? There are two: The Lab, a small testing area, and the Vertical Impact Test Site, which has a 16-metre platform, a ramp and objects for collision tests.
- Is Project C.A.R.L only a sandbox? Mostly, for now. A basic zombie wave survival mode is included to show future direction, and more gameplay loops are planned.
Project C.A.R.L is a physics experiment first and a game second, where Carl’s skeletal and vascular systems, the 16-metre drop at the Vertical Impact Test Site and six very different weapons let you study a simulated body like nowhere else.
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